Flat Surface Shader (FFS) was specifically written for 3D graphics engine, and is really helpful in giving perspective to a triangle by using different light refractions.
At its core is the Lambertian Reflectance equation for calculating the color an object will get based on a dynamic lighting model.
Flat Surface Shader currently works with SVG, canvas and WebGL environments (demos included).
Documentation is included with the download package.
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